UDiTH offers three camera modes. After loading a new
model UDiTH will start with Orbit mode as default. You can choose another mode by clicking on the icon
The additional context menu contains the panorama options: To customize text on the cube faces, modify the model’s configuration
file. Add the following line to the defaultconfig.upv
file: This will allow you to display the specified text on the faces of the
cube.
Camera
“Select camera mode” on the top left of your
screen.
Mode
Hold left mouse button
Hold right mouse button
Mouse wheel
Keyboard
Orbit mode
Rotate camera around centred object
Move camera forward / back
Move camera to and away from mouse pointer
“W, A, S, D” or arrow keys: move camera Shift + W, S: Lift / lower
camera Space: lift camera
Flight mode
Rotate camera
Move camera forward / back
Move camera to and away from mouse pointer
“W, A, S, D” or arrow keys: move camera Shift + W, S: Lift / lower
camera Space: lift camera
Walk Mode
Rotate camera left/right Move camera forward / back
Two fingers: Move camera left / right & up / down
Three fingers / mouse wheel click and hold: Rotate camera
“Toggle display of 360° panorama centres”
The light
background indicates that this option is activated, the panorama
locations will now appear as red spheres in the model. To deactivate
toggle the button again.
“Toggle orthographic camera mode”
To deactivate
this function move the camera or toggle the button again.
“Reset view”
Clicking on this icon resets all
options, such a camera type, position, highlighting and more. It will
restore everything to its default state.
“Set near/far clipping plane”
Sets a distance,
measured from the camera position, where objects are rendered. For
instance, if the far clipping plane is set to 100 meters, objects beyond
that won’t be rendered.
“Set camera position”
Places the camera at the
given position, facing the diven target.
“Go to GPS position”
Places the camera at the given
GPS location. This function needs an activated GPS device.
“Follow GPS position”
This function follows the GPS
signal live and needs an activated GPS device.
All comments
and views will be lost if not saved in a configuration file.
Action
Alternative action
2D
Touchonefingerclick
Select object
Touchonefingerdoubleclick
Jump to closest panorama or markup
Move forward/zoom in
↑
W
Move backward/zoom out
↓
S
Shift-↑
Shift-W
Move up
Shift-↓
Shift-S
Move down
←
A
Move left
Rotate left
→
D
Move right
Rotate right
-↑
Swipe
Orbit up
Rotate up
Move forward
-↓
Swipe
Orbit down
Rotate down
Move backward
-←
Swipe
Orbit left
Rotate left
-→
Swipe
Orbit right
Rotate right
MMB-Press&Drag-↑
Pan/scroll up
Rotate up
MMB-Press&Drag-↓
Pan/scroll down
Rotate down
MMB-Press&Drag-←
Pan/scroll left
Rotate left
MMB-Press&Drag-→
Pan/scroll right
Rotate right
Pan Mode
“Toggle Pan Mode” initiates the panning feature.
Alternatively, you can hold down the middle mouse button, mouse wheel,
or left and right mouse buttons simultaneously. On mobile devices,
simply swipe the screen with two fingers to pan.
360° Panoramas
When you click on one of the spheres, the camera moves to its center,
overlaying the model with the panorama image captured at that position.
You can only rotate the camera while inside a panorama sphere. Zooming
in and out can be done using the mouse wheel (or by pinching/spreading
on mobile devices).
You can choose the most recently activated panoramas in chronological
order from the drop-down list. Choosing one transitions the view to that
specific sphere.
“Opacity” slider adjusts the transparency of the
overlaid panorama image, allowing you to increase or decrease its
visibility.
To exit panorama mode simply click on the “Toggle display of
360° panorama centres” button
[
] again.
When
selecting a laserscan object, any visible panorama spheres from the
clicked point are displayed in the attributes field within the
additional context menu. Clicking on one of them allows you to jump
directly into that specific sphere.Minimap
Click on the “Settings” button
[
] on the
left side of the screen to gain access to quick navigation located in
the lower right corner of the screen, regardless of the camera mode.
Scroll down to “3D user interface” and toggle
“Minimap”.
Subsequently, you can move (using the left mouse
button) and rotate (using the right mouse
button) the camera, directing it precisely to a point on the map
with a left or right click. The 90° angle depicted indicates the
camera’s field of vision.
You can zoom in and out with the magnifying
glass icons.
With the bar on the right you can change the camera’s
height. The lower half represents the total height of
your model.
Common Views Cube
Click on the “Settings” button
[
] on the
left side of the screen to gain access to quick navigation located in
the lower right corner of the screen, regardless of the camera mode.
Scroll down to “3D user interface” and toggle
“Common views cube”.
The cube in the upper right corner of the screen gives you directions:
N - North, W - West,
S - South, E - East,
U - Up, D - Down.
Clicking on any face of the cube or the small spheres connecting two or
three faces will orient the camera to look straight at that face or
faces. For instance, clicking on Up will direct the
camera to point straight down.
In the “Settings” menu, you have the option to toggle
the visibility of the cube, switch between compass and XYZ modes, or
make other adjustments.
You can also
use custom text on the cubes faces by changing the models configuration
file. Add the following line to the defaultconfig.upv:
“CommonViewsCubeText”: " S | E | N | W | U | D "."CommonViewsCubeText": " S \| E \| N \| W \| U \| D "